﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace EventSym
{
	public class EventException : Exception {

		public EventException() : base()
		{
			
		}
		public EventException(string msg) : base(msg)
		{
			
		}
		public EventException(string msg ,Exception e) : base(msg,e)
		{
			
		}
    }

}

